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- on exitFrame
- global gAnimObj, gMusicChannel, gPathToSound, fileDelimiter
- set jStartFrame to member ("L" & random(3) & " min") of castLib "opening animation"
- set jNumOfFrames to 30
- unloadMember()
- preloadMember(member jStartFrame, member (the number of member jStartFrame + jNumOfFrames - 1))
- init(gAnimObj, jStartFrame, jNumOfFrames, point(320, 240), 1)
- set the actorList to []
- add(the actorList, gAnimObj)
- sound playFile gMusicChannel, gPathToSound & "music" & fileDelimiter & "ridmix.aif"
- if not (the puppet of sprite 14) then
- puppetSprite(14, 1)
- end if
- set the memberNum of sprite 14 to the number of member "click to begin"
- updateStage()
- end
-